In this project, you will demonstrate your mastery of the following competency:
You work for a small company that creates text-based games. You have been asked to pitch an idea to your team for a text-based adventure game with a theme and environment of your choice. Your game must include different rooms, items, and a villain. The basic gameplay will require the player to move between different rooms to gather all of the items. A player wins the game by collecting all the items before encountering the villain. The player will have two options for commands in the game: moving to a different room, and getting an item from the room they are in. Movement between rooms happens in four simple directions: North, South, East, and West.
You must include the designs for your game as a part of your idea pitch. Specifically, you have been asked to provide a map that displays the different rooms and items. You have also been asked to use pseudocode or flowcharts to design code for moving between rooms and getting items. If your pitch gets approved, these designs will help your team members understand the pitch, and will help the team develop the game in the future.
In this project, you will break the problem down into a set of requirements for your game program. Then you will design your game by creating a storyboard and pseudocode or flowcharts. Remember, in Project One, you are only designing the game. You will actually develop the code for your game in Project Two.
Remember, to win the game, the player must move through the rooms, collect all the items, and avoid the room with the villain until all of the items have been collected. Make sure that it is possible for the player to win the game. For example, the room with the villain should not block a room containing an item.
Note: The blank map in the template is provided as a guide. You may add more rooms or change the locations of rooms to suit your needs. This map is for your planning purposes; the player will not have access to this map in the game. You will be able to use your map later when creating and testing your code as a part of Project Two.
Note: You are not required to turn in anything for this step. However, this step is important to prepare you to design your code in Steps #4 and 5.
To complete this project, you must submit the following:
Design Document or Design Presentation
Submit your completed Design Document Template or Design Presentation Template, which should contain all of the designs for your program. Be sure that you have completed the following pieces of the template:
Storyboard (Theme Description and Map)
Include a paragraph (if using Word) or a slide (if using PowerPoint) that describes the theme, the basic storyline, the rooms, the items, and the villain. Submit your completed map with the layout of the different rooms and the items in each room. Your map should be on one page of the Word document or one slide of the PowerPoint presentation. You completed these items in Steps #1 and 2.
Pseudocode or Flowcharts
Include the pseudocode or flowcharts showing how the player will move between rooms and get the item from each room. Input, output, and the decision branching and loops that control the program flow should be clear. You completed these designs in Steps #4 and 5.
Answer to In this project, you will break the problem down into a set of requirements for your game program……
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